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ZBrush Game Art techniques (online / english)

50,00 250,00  inkl. MwSt.

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Beschreibung

Workshop: ZBrush für Game Art & VFX (Englisch)

Lecturer: Rodolfo Silva | Sprache: Englisch

This workshop series introduces you to professional ZBrush workflows for Game Art and VFX. Across multiple focused sessions, you will learn how to turn sculpting ideas into production-ready assets, from high-poly workflows and hard-surface blockouts to retopology, UVs, materials, trimsheets, and quick tests in Unreal Engine 5.

You can book the full workshop package to follow the complete workflow from start to finish, or choose individual sessions that match your interests and skill goals. Whether you want to improve your prop creation, explore tileable materials, dive into trimsheets, or speed up your concepting process, each session offers practical insights into modern Game Art pipelines.

The series is designed for participants with basic ZBrush knowledge who want to expand their skills in Game Art, 3D Asset Creation, or VFX. Basic knowledge of Substance Painter, Maya, and Unreal Engine 5 is helpful.

Who is this workshop for? This workshop is aimed at participants who already have basic ZBrush knowledge and want to develop their skills towards Game Art, 3D Asset Creation, or VFX.
Basic knowledge of ZBrush, Substance Painter, Maya, and Unreal Engine 5 is helpful.

Key topics of the workshop:

  • High-poly workflows: Creating game assets from scratch using DynaMesh, ZModeler and modern deformers
  • Game-ready optimisation: Techniques for automatic and manual retopology (ZRemesher, Decimation Master) and efficient UV mapping
  • Material & Texture Sculpting: Creating tileable textures, trim sheets and working with surface noise
  • Concepting & Engine Integration: Rapid ideation (blockout) and exporting models to the engine for visual review in-game

Target audience & requirements:

The course is aimed at aspiring game and VFX artists with basic knowledge of ZBrush (Dynamesh/Subdivisions); basic knowledge of Substance Painter, Maya and Unreal Engine 5 is required.

Times:

  • 06.06.2026 (Saturday) Start 13:00 h
  • 12.06.2026 (Friday)     Start 18:00 h
  • 19.06.2026 (Friday)     Start 18:00 h
  • 26.06.2026 (Friday)     Start 18:00 h
  • 04.07.2026 (Saturday) Start 13:00 h
  • 11.07.2026 (Saturday) Start 13:00 h

 

About Rodolfo:

Rodolfo is a ZBrush Expert and Technical Artist at Maxon, specializing in real-time environment art for video games. A self-taught 3D artist since 2010, he worked on his first game production in 2012 and spent nearly a decade studying classical drawing and oil painting with masters from the Atelier de Arte Realista do Porto (Porto, PT) Grand Central Atelier (NY) and the Florence Academy of Art (Florence, IT).

After earning a generalist art degree in 2016, he created fine art commissions, taught drawing and 3D, led “3D for Games” classes for grades 7–12/ University, and freelanced in industrial design and sculptural reconstruction. In 2020, he took specialized training in ZBrush with Paul Gaboury and Michael Pavlovich, which led him to fully transition into 3D and pursue a Master’s in Game Art at Escape Studios in 2022.

He later freelanced as an Unreal Engine Environment Technical Artist before joining Maxon in early 2024 as a ZBrush Trainer. He now develops global training content, collaborates on ZBrush feature development, and works across Maxon One tools including Cinema 4D and Cineware for Unreal Engine.

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